The tasks were:
- Convert sprites to texture sizes
- Reduce size of sprite pages
- Add alpha channel to sprite pages
- Fix the GUI dependency on textures sizes
- Remove redundant Direct Draw specific sprites
My next tasks are:
- Colorize all player units and buildings according to faction
- Implement mini-map for Direct3D
- Tie loose ends for play testing (Monster Dens, Units attack enemies on sight)
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