Monday, January 22, 2007

Gibbed!

New Features implemented

- sounds for Units
- the mini-map
- dynamic custom icons displayed per unit
- buildings can be attacked and are selectable
- blood splatters when units are attacked
- units can be gibbed when sustaining massive damage (see small image where a Half-Dragon hits a larger monster)

I'm currently working on the user interactions on Buildings and Units.

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