During end of 2005 I gathered a large database of sprite animations from various commercial games. I decided to write a game similar to the famous game Double Dragon. My version of Double Dragon includes graphics from a large variety of fighting games.

Game characters can also wield weapons of different types: sword, baseball bat (as wielded in the screenshot), metal pipe ...
Heroes gain Experience for successful attacks. A hero can use this experience to upgrade attack moves. For example, upgrading the punch attack will increase the speed of punching, add stun effects to the punch move and more damage. Upgraded attack moves have added visual effects.
In the screen shot you will also note some weather effects. The game engine supports area sounds and area weather effects. If a player gets closer to an area marked with these effects, the effects will increase. Such as, rain will start pouring harder, or sound becomes louder.
The game world consists of different areas. Each area consists of 2 dimensional polygon sectors with height attributes. These polygons overlay graphic art tiles as backdrops. Foreground visual tiles can also be added, for example the lamp post in the middle of the screen shot below.

Problems detected with the networking implementation of Double Dragon Deluxe were improved in Dragon Siege.
I will post a download link to the game some time in the future.
See Downloads
See Double Dragon Deluxe Blog
1 comment:
Can't wait to download it !!!
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