Tuesday, November 6, 2007

Double Dragon Deluxe

Here is a screen shot from a game Called "Double Dragon Deluxe" I developed during 2006.
During end of 2005 I gathered a large database of sprite animations from various commercial games. I decided to write a game similar to the famous game Double Dragon. My version of Double Dragon includes graphics from a large variety of fighting games.
Double Dragon Deluxe is also a multiplayer game, where a large number of Players may join. A player may join either as a "Hero" or a "Computer Controller Player". The game will randomly assign control of enemy avatars to computer controller players. This makes the game quite difficult and interesting for the "Hero" players.

Game characters can also wield weapons of different types: sword, baseball bat (as wielded in the screenshot), metal pipe ...

Heroes gain Experience for successful attacks. A hero can use this experience to upgrade attack moves. For example, upgrading the punch attack will increase the speed of punching, add stun effects to the punch move and more damage. Upgraded attack moves have added visual effects.

In the screen shot you will also note some weather effects. The game engine supports area sounds and area weather effects. If a player gets closer to an area marked with these effects, the effects will increase. Such as, rain will start pouring harder, or sound becomes louder.

The game world consists of different areas. Each area consists of 2 dimensional polygon sectors with height attributes. These polygons overlay graphic art tiles as backdrops. Foreground visual tiles can also be added, for example the lamp post in the middle of the screen shot below.
Each sector can have a trigger. A common trigger is a connection between world areas. If a character walks onto a sector just in front of a door the trigger on that sector will transport the character to the world area inside the door. Sectors can also have a type. The ladder is a good example of a sector type. A character in a "ladder" sector will automatically hold onto the "ladder" and climb around if a player issues move commands.

Problems detected with the networking implementation of Double Dragon Deluxe were improved in Dragon Siege.

I will post a download link to the game some time in the future.
See Downloads
See Double Dragon Deluxe Blog

1 comment:

Anonymous said...

Can't wait to download it !!!