Monday, February 25, 2008

Double Dragon Deluxe and Dragon Siege

Someone asked me why there are no details about Dragon Siege development prior to the first post on this blog. It seemed that there was a lot of work done to get those first screen shots.

The initial development of Dragon Siege up to those screen shots happened quite rapidly.
The reason is that I leveraged the existing Double Dragon Deluxe engine. The most time consuming effort was the conversion of the graphics resources.