The monsters spawning from the edges of the map are easy to kill (only nuisances). They will provide a constant income. (killing monsters provides gold).
Some basic features were added.
- The income / expense sheet. ( Killing monsters adds to your gold income for the year. And only at the end of the year you acquire this gold. )
- The mouse cursor now shows the particular action performed when right-clicking. (In the screen shot you may notice the mouse sword icon over the Half-dragon because the Footman will attack the Half-Dragon creature on right-click)
- The standard strategy game fog of war.
- Season icon on top right, also displaying the current year number.
- Simple monster controller. (Monsters pick targets to attack).
A* Pathfinding for Beginners
Coordinated Unit Moving
Implementing Coordinated Movement
Smart Moves: Inteligent Pathfinding
3 comments:
I see your game is coming on nicely. When are you posting a demo?
There are still a lot of outstanding features necessary for ease of use.
e.g. GUI for game setup menu, lobby, ...
A proper demo should contain these.
Maybe I'll release a pre-demo after I implement the last few core features/testing I mentioned in the blog post on 18 June.
I plan to release a proper demo in the last semester this year.
The current project is about 80MB.
Not too large for download.
I'll make use of the google pages site: Duisendpoot Googlepage
Good for people to know.
Post a Comment