Tuesday, June 12, 2007

Fog of War

I added fog of war and the random spawning of monsters from the edges of the map.
The monsters spawning from the edges of the map are easy to kill (only nuisances). They will provide a constant income. (killing monsters provides gold).

Some basic features were added.

  • The income / expense sheet. ( Killing monsters adds to your gold income for the year. And only at the end of the year you acquire this gold. )
  • The mouse cursor now shows the particular action performed when right-clicking. (In the screen shot you may notice the mouse sword icon over the Half-dragon because the Footman will attack the Half-Dragon creature on right-click)
  • The standard strategy game fog of war.
  • Season icon on top right, also displaying the current year number.
  • Simple monster controller. (Monsters pick targets to attack).
A few articles on Path finding:

A* Pathfinding for Beginners
Coordinated Unit Moving
Implementing Coordinated Movement
Smart Moves: Inteligent Pathfinding

3 comments:

Jan Pool said...

I see your game is coming on nicely. When are you posting a demo?

duisendpoot said...

There are still a lot of outstanding features necessary for ease of use.
e.g. GUI for game setup menu, lobby, ...

A proper demo should contain these.
Maybe I'll release a pre-demo after I implement the last few core features/testing I mentioned in the blog post on 18 June.

I plan to release a proper demo in the last semester this year.

The current project is about 80MB.
Not too large for download.
I'll make use of the google pages site: Duisendpoot Googlepage

Anonymous said...

Good for people to know.