Someone asked me why there are no details about Dragon Siege development prior to the first post on this blog. It seemed that there was a lot of work done to get those first screen shots.
The initial development of Dragon Siege up to those screen shots happened quite rapidly.
The reason is that I leveraged the existing Double Dragon Deluxe engine. The most time consuming effort was the conversion of the graphics resources.
Monday, February 25, 2008
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