Sunday, December 2, 2007

Resource Conversion

I spent some time converting the graphic resources to the correct format for the graphics device. All the sprites are loaded as textures. For the graphic device the width and height of textures must be a power of 2.

The tasks were:
  • Convert sprites to texture sizes
  • Reduce size of sprite pages
  • Add alpha channel to sprite pages
  • Fix the GUI dependency on textures sizes
  • Remove redundant Direct Draw specific sprites
The screen shot shows a soldier colorized according to faction.
My next tasks are:
  1. Colorize all player units and buildings according to faction
  2. Implement mini-map for Direct3D
  3. Tie loose ends for play testing (Monster Dens, Units attack enemies on sight)

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